
Fearless VR (2017) and Fearless for Flying (2018)
I was Creative Director for these projects that let users face their fears in the safety of a VR headset:
Designed, modeled, textured, optimized, and lit environment objects
Assembled scenes in Unity, brought to life with Unity Timelines, and optimized for Oculus Go
Optimized and tweaked pre-existing assets like stock insect models for best results
Environment design in Unity for FearlessVR for Oculus Go - Creative Director, 2017
ZBrush / 3ds Max model of beehive; tweaking of stock bee models and animations.
Scene optimization of stock assets, lighting, and animation in Unity for FearlessVR for Flying - 2018.