Fearless VR (2017) and Fearless for Flying (2018)

I was Creative Director for these projects that let users face their fears in the safety of a VR headset:

  • Designed, modeled, textured, optimized, and lit environment objects

  • Assembled scenes in Unity, brought to life with Unity Timelines, and optimized for Oculus Go

  • Optimized and tweaked pre-existing assets like stock insect models for best results

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Environment Art and Design for WIP Indie Game

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Character Animation for AroundAR