
Art and Level Design for Avatar: Honor and Duty (2016)
Stylized WWII Village level design and environment art for XBox Live multiplayer indie game for the XBOX One
Extremely performant, a result of using a single, gigantic texture for buildings and terrain; everything built from scratch
Getting the most out of limited resources, both in terms of budget and performance
Built for client’s custom engine but most samples here are in Unity
Stylized WWII Village level design for XBox Live multiplayer indie game, Avatar: Honor and Duty (2016). The scene was extremely efficient, a result of having a single, gigantic texture for buildings and terrain.
Video of YouTuber “Xbox Kai Fam Live” playing my Village level