Visualization for Urban Design and Transportation

Over the past ten years I’ve combined my love of working in game engines with my ever-growing interest in urban design and transportation - specifically active transportation, like bicycling and walking. This culminated in a fantastic job since 2020 at the firm Toole Design, where I’ve created a huge amount of work in Unity and Unreal, as well as rendering engines like Lumion and more traditional viz tools like Sketchup and Illustrator. Then I edit and create graphics for animations using Adobe Premiere and After Effects, or sometimes export interactive visualizations from Unity for use on websites via WebGL.

Unreal Visualization: Bloor Street, Toronto

  • Unreal Engine rendering using RTX-powered real-time raytracing for effortless naturalism

  • Created buildings from satellite photo, street infrastructure from CAD drawing; cars, people, trees and other entourage from found collections

  • Camera animation via Sequencer

Unreal Visualization: Mobility Hubs

  • Flythrough that introduces the viewer to elements of a “mobility hub,” where various transportation modes cross paths to the benefit of the local community and economy

  • Unreal Engine rendering using RTX-powered real-time raytracing

  • Camera animation via Sequencer

  • Mainly used found assets

Unity Visualization: Baltimore Complete Streets Manual

  • Unity animation presenting Baltimore's new Complete Streets Manual to the public

  • Animation sequenced in Timeline with Unity plugin "Flat Kit" used for rendering

Unity Interactive Visualization: Hailey, Idaho

  • Built for City of Hailey, Idaho and Project for Public Places to explore options for main street redesign

  • Created in Unity, with Playmaker visual scripting asset

  • Use controls to change street designs and change camera POVs; right-click to orbit

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Environment Art and Design for WIP Indie Game