Character Modeling and Animation

My experience with characters and bringing them to life via animation extends back through my entire career in games, from working at game companies to freelancing as a 3D generalist.

  • Sculpting in ZBrush, modeling and UVs in 3ds Max

  • Animation in 3ds Max and Maya

  • Rigging in 3ds Max

  • Setup in Unity and Unreal

“Sam” from One Last Shot

  • Freelance work on an expressive character for use in a Unity3D psychology game

  • Sculpted character in ZBrush from concept supplied by client

  • Retopologized model, baked textures and created materials

  • Rigged model for facial animation and created test animations

Characters for Ether Drift

Character optimization, material creation, texturing, rigging and animation for augmented reality collectable game Ether Drift

  • Client supplied ZBrush sculpts which I retopologized in 3ds Max

  • Created PBR materials using Quixel

  • Rigged and animated in 3ds Max

  • Implemented in Unity

Animation for Chicken Pox

Animation and rigging in 3ds Max for mobile game Chicken Pox by developer Nosy Jones

Animation for Game Prototype

Maya animation for a game prototype; client supplied rigged character

Animation for Greysoul

Rigging and animation in 3ds Max for indie fantasy game Greysoul

Misc. Characters and Animation

Character Art and Animation Demo Reel

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Character Animation for AroundAR

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Environment Art