
Character Modeling and Animation
My experience with characters and bringing them to life via animation extends back through my entire career in games, from working at game companies to freelancing as a 3D generalist.
Sculpting in ZBrush, modeling and UVs in 3ds Max
Animation in 3ds Max and Maya
Rigging in 3ds Max
Setup in Unity and Unreal
“Sam” from One Last Shot
Freelance work on an expressive character for use in a Unity3D psychology game
Sculpted character in ZBrush from concept supplied by client
Retopologized model, baked textures and created materials
Rigged model for facial animation and created test animations
Characters for Ether Drift
Character optimization, material creation, texturing, rigging and animation for augmented reality collectable game Ether Drift
Client supplied ZBrush sculpts which I retopologized in 3ds Max
Created PBR materials using Quixel
Rigged and animated in 3ds Max
Implemented in Unity
Character retopo, material creation, rigging and animation for AR collectables app "Ether Drift"
Ether Drift characters as seen in AR app
Animation for Chicken Pox
Animation and rigging in 3ds Max for mobile game Chicken Pox by developer Nosy Jones
Animation for Game Prototype
Maya animation for a game prototype; client supplied rigged character
Animation for Greysoul
Rigging and animation in 3ds Max for indie fantasy game Greysoul
Misc. Characters and Animation
Low-poly stylized character I created as a stand-in sample for two characters I created for 5th Cell's game, "Castlehold", presented here in a Unity-based customizer I made in Playmaker.
"Hunter", a character I designed and sculpted in ZBrush (left), and rendered in Unity's Marmoset plugin, in an animation viewer I built in visual scripting tool Playmaker (right).
Hunter head WIP in ZBrush