Environment Art for Games

  • 3D art, optimization and material creation for game and VR environments

  • Styles ranges from painterly and stylized to photorealistic, using PBR materials

  • Techniques range from hand-modeling to capturing 3D models via photogrammetry

Animated Stylized Stein

  • Created from scratch from concept to final as a portfolio piece

  • Emphasis on stylized work in Substance Painter

Pacific Rim VR Prototype (2015)

A sample of work I created as a freelancer for a VR prototype by the creators of the Pacific Rim franchise.

  • Received models from ILM and optimized them for use in VR

  • Created PBR textures for console using Quixel

  • Implemented the results in Unity

Photogrammetry Captures

  • Created in Reality Capture and optimized in 3ds Max

Previous
Previous

Character Modeling and Animation

Next
Next

Environment Art for The Church in the Darkness