
Level Design for Drakan: The Ancients' Gates (2002) by Surreal Software for PS2
Level Design and Gameplay Design for "Drakan: The Ancients' Gates" (2002) by Surreal Software for PS2. I came on partway through development and took Drakan: TAG's massive final level "Stratos" to completion.
Using Surreal's Riot Engine, I sculpted terrain, incorporated assets from art staff, and designed and scripted this gameplay to include everything from aerial dogfights…
...to room-to-room sword fights and magical battles.
Playthrough video featuring my level "Stratos" from Drakan: The Ancients' Gates