
Level Design for Lord of the Rings: Fellowship of the Rings (2002)
By Surreal Software for PS2
Level design, terrain, and gameplay design for "Weathertop" from "Fellowship of the Rings" (2002) by Surreal Software for PS2 and PC; environment art and characters by Surreal and WXP Games artists
Gameplay design for "Weathertop Night" level that included Aragon's defense of a fallen Frodo: Nazgul would reach a certain damage threshold, retreat to a certain radius, come back for another attempt, then give up after taking more damage.
"Orc Dam" level design (building upon an existing level) and gameplay design for Fellowship of the Rings
Playthrough video featuring my FotR Weathertop levels