
Unity Environment Design for WIP Indie Game - 2024
Combining art assets and narrative sequences into wide range of background scenes that draw the player in without being too distracting from foreground puzzle elements
Saved the client's budget by adapting free stock assets to Unity and painting and hand-animation stock characters
Unity level for a 2023-2024 freelance indie project in development
In this level you fly along a bug's-eye view of the world.
I saved the client's budget by adapting stock flower assets to Unity, and hand-painting and animating stock bug models.
The game will feature foreground puzzle elements, so this scene moves slow and much of it uses depth of field to put it in soft focus.
This level takes a darker turn!
A vortex seems to draw you in - see time-lapse animation, below
This is Unity 6, and here I pulled out all the FX stops
I sculpted the tower in ZBrush and created PBR materials in Substance Painter